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Getting Started with Arduino By Massimo Banzi - 2nd Edition -

Getting Started with Arduino By Massimo Banzi — 2nd Edition

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This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that’s taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.

Inside, you’ll learn about:

  • Interaction design and physical computing
  • The Arduino hardware and software development environment
  • Basics of electricity and electronics
  • Prototyping on a solderless breadboard
  • Drawing a schematic diagram

And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.

Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun!

Table of Contents

  1. Chapter 1 Introduction
  2. Intended Audience
  3. What Is Physical Computing?

Chapter 2 The Arduino Way

  1. Prototyping
  2. Tinkering
  3. Patching
  4. Circuit Bending
  5. Keyboard Hacks
  6. We Love Junk!
  7. Hacking Toys
  8. Collaboration

Chapter 3 The Arduino Platform

  1. The Arduino Hardware
  2. The Software (IDE)
  3. Installing Arduino on Your Computer
  4. Installing Drivers: Macintosh
  5. Installing Drivers: Windows
  6. Port Identification: Macintosh
  7. Port Identification: Windows

Chapter 4 Really Getting Started with Arduino

  1. Anatomy of an Interactive Device
  2. Sensors and Actuators
  3. Blinking an LED
  4. Pass Me the Parmesan
  5. Arduino Is Not for Quitters
  6. Real Tinkerers Write Comments
  7. The Code, Step by Step
  8. What We Will Be Building
  9. What Is Electricity?
  10. Using a Pushbutton to Control the LED
  11. How Does This Work?
  12. One Circuit, A Thousand Behaviours

Chapter 5 Advanced Input and Output

  1. Trying Out Other On/Off Sensors
  2. Controlling Light with PWM
  3. Use a Light Sensor Instead of the Pushbutton
  4. Analogue Input
  5. Try Other Analogue Sensors
  6. Serial Communication
  7. Driving Bigger Loads (Motors, Lamps, and the Like)
  8. Complex Sensors

Chapter 6 Talking to the Cloud

  1. Digital Output
  2. Planning
  3. Coding
  4. Assembling the Circuit
  5. Here’s How to Assemble It:

Chapter 7 Troubleshooting

  1. Understanding
  2. Testing the Board
  3. Testing Your Breadboarded Circuit
  4. Isolating Problems
  5. Problems with the IDE
  6. How to Get Help Online

Appendix The Breadboard Appendix Reading Resistors and CapacitorsAppendix Arduino Quick Reference

  • STRUCTURE
  • SPECIAL SYMBOLS
  • CONSTANTS
  • VARIABLES
  • CONTROL STRUCTURES
  • ARITHMETIC AND FORMULAS
  • COMPARISON OPERATORS
  • BOOLEAN OPERATORS
  • COMPOUND OPERATORS
  • INPUT AND OUTPUT FUNCTIONS
  • TIME FUNCTIONS
  • MATH FUNCTIONS
  • RANDOM NUMBER FUNCTIONS
  • SERIAL COMMUNICATION

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